Arkane Studios Lyon

Les bureaux d'Arkane Studios en France se situent au centre de Lyon, dans le quartier branché de la Confluence, un endroit populaire pour la nature, les sports, la nourriture et la musique. Lyon est la deuxième plus grosse ville de France et est renommée pour sa gastronomie, ainsi que ses monuments historiques et architecturaux, dont certains sont inscrits au Patrimoine mondial de l'UNESCO. La ville est également connue pour sa Fête des Lumières qui se tient pendant quatre jours autour du 8 décembre et qui donne à Lyon le titre mérité de Ville des Lumières.

Lyon, France

La Musique & Night Life

  • Yes Hot Spot
  • Le Sucre
  • L’Alibi
  • Le Transbordeur
  • Le Marché Gare
  • Auditorium
  • National Opera

Événements

  • Nuits sonores
  • Les nuits de Fourvière
  • Run In Lyon
  • Fête des Lumières

Sports

  • OL Football club
  • LOU Rugby club
  • ASVEL Lyon Villeurbanne Basket club

Musées & Histoire

  • Lumière Institute
  • Musée des confluences
  • Musée des Beaux Arts
  • Musée d’Art Contemporain
  • Musée Gadagne
  • Centre d'histoire de la résistance et de la déportation

Nature

  • Parc de la Tête d’Or
  • Lyon Bike Tour
  • Lyon City Boat
  • Le Mur de Lyon
  • Cyclopolitain
  • Miribel Jonage Park

Restaraunts

  • Canut et les Gones
  • La Cave d'à Côté
  • Le Jean-Moulin
  • Bouchon Le Jura
  • In Cuisine
  • Le Bouchon des Filles
  • Brasserie Chantecler
  • Le Sud
  • Le Comptoir du Vin
  • AOC Les Halles

Carrières

Technical Animator - Rigger

Département: Art
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

  • A good understanding of the constraints coming from the game design, engine and hardware.
  • Define the technical constraints relating to the characters and animated objects.
  • Integrate the resources into the engine and ensure compliance with the constraints and performance monitoring.
  • Create advanced rigs and skinning for characters, creatures, and props.
  • Create and support tools to improve the rigging and animation pipeline, according to the project needs.
  • Help artistic teams to resolve technical issues.
  • Setup of character ragdolls and cloth physics.
  • Collaborate and share knowledge on latest technological watch with other technical artists in the studio

Qualifications

  • In depth knowledge of Maya and Python
  • Outstanding rigging and deformation skills (body/facial).
  • Good oral and written communication skills.
  • Demonstrate team spirit, autonomy and organization.
  • Finding balance between aesthetic, usability, and technical complexity.
  • Experience with MotionBuilder is a plus.

Level Artist

Département: Art
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

  • Gather visual references and write documentations
  • Manage equally layout of urban volumes as well as the architecture or the decoration of a scene
  • Create 3D architectural prototypes based on reference imagery and concept art
  • Requests props and textures to Env Artists
  • Integrate final assets into the game engine with a focus on mood and environmental storytelling
  • Find balance between artistic aspects, gameplay intentions and technical constraints
  • Collaborate daily with multiple disciplines, including level designers, environment artists and art direction to discuss and understand both game intentions and vision

Qualifications

  • At least 2 years of experience in creating real time environments, modelling or other relevant experience
  • A strong portfolio focused on architectural work or complete environments
  • Knowledge of a 3D software (Blender strongly recommended) and optimization techniques
  • Solid communication and interpersonal skills, in English and French
  • Curiosity, flexibility, resourcefulness, collaborative work ethic and attitude
  • Being used to work on tasks autonomously, deliver results in time with efficiency and consistency
  • Creativity, a keen eye for detail and a strong ability to tell stories through level art
  • Good understanding of art fundamentals: lighting, composition, color theory, etc.
  • Ability to work with architecture and level design metrics
  • A good understanding of technical art topics is a plus

Engine Programmer

Département: Engineering/Programming
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

We are looking for a skilled and passionate Engine Programmer to join our team. In this role, you will be responsible for integrating and optimizing various world-leading middlewares and maintaining our own system into our custom engine, with a focus on physics / cloth, particle systems, game services and audio integration. You will collaborate closely with our development team, providing gameplay teams with systems that enable them to build game features, and ensuring seamless integration and high performance of these systems.

Responsibilities

  • Develop, maintain or improve engine features related to the game simulation
  • Adapt middlewares integration on our engine, stay in touch with support from those middlewares
  • Write stable code, working on every supported platform, debugging
  • Ensure high performance and stability of the integrated systems
  • Work closely with designers, artists, and other programmers to implement and refine features
  • Stay up-to-date with the latest advancements in middleware technologies and best practices

Qualifications

  • Deep knowledge of game engines architecture
  • Strong C++ knowledge
  • Solid knowledge on multithreading and parallelization patterns
  • Good understanding of game physics
  • Ability to fearlessly jump into large, existing code bases
  • Ability to contribute innovative and original ideas towards all aspects of game
    production and development
  • Soft skills: Strong communication, Organizational skills, Rigorous and Team working

Preferred Skills

  • Existing game development experience
  • Experience with game middleware technology such as Havok, Houdini, Iggy, Oodle, Simplygon, Playfab and/or Wwise

Core Graphics Programmer

Département: Engineering/Programming
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

To expand our programming team we are seeking a talented core graphics programmer: If you’re driven by a high interest in computer graphics and real-time, have some expertise on low-level graphics and like to work under the hood of a graphics engine: 3D API, abstraction level, visibility, rendering pipeline, geometry pipeline, draws management, VRAM management, ... join us!

Responsibilities

  • Develop, maintain, or improve graphic engine features of our in-house technology
  • Write stable code, working on every supported platform, debugging
  • Analyze and optimize modules
  • Work closely with other graphics programmers -low-level teammates and high-level rendering specialists-, leads, and external stakeholders (tech art, tech level designers, etc.)

Qualifications

  • Deep knowledge of at least one low-level graphics API (D3D12, Vulkan, console, etc.)
  • Strong C++ knowledge
  • Solid knowledge on multithreading and parallelization patterns
  • Good understanding of low-level GPU & graphics memory behaviors
  • Experience in implementing real-time graphics engine features (culling, geometry management, geometry and texture streaming, graphics task scheduling & frame management, etc.)
  • Understanding of rendering techniques (forward rendering, deferred rendering, GPU-driven execution, etc.)
  • Experience with graphics tools debugging and profiling (Pix, RenderDoc, or similar)
  • Solid 3d math basics
  • Soft skills: effective communication and organizational skills, rigorous, and a team player

Preferred Skills

  • Experience on console
  • Good understanding of some advanced higher-level rendering techniques (GI, post-FX, lighting models, etc.)
  • Existing game development experience

Environment Artist

Département: Art
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

As a environment artist, you will create captivating and immersive 3D game props and modular kit, where both visuals and design blend with an elegant homogeneity. You will be both an environment artist and responsible for the visual quality of the game at the same time. Within a given framework, you will have the artistic ability to push creative boundaries to deliver striking visual moments

  • Model and texture 3D assets like props and modular kits for use in the game engine based on concept art or inspirational reference materials
  • Align their deliverables through Art Direction using standards set by the game’s style in their modeling and textures
  • Collaborate daily with multiple disciplines, including level designers, level artists and art direction to discuss and understand both game intentions and vision

Qualifications

  • Solid experience in environment asset creation using contemporary, real-time rendering methods
  • Understanding of modern 3D modeling packages
  • Be autonomous, strong in terms of proposals and comfortable in seeking references
  • Solid team player with strong work ethic and cooperative attitude
  • Self-motivated and focused worker with good communication and collaboration skills
  • Willingness to undertake technical R&D related to game environments creation
  • Experience with Substance Suite and Blender

World Designer

Département: Design
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

Reporting to the Campaign Director, and in close collaboration with the Design and Art department teams, the Principal World Designer is entrusted with the gameplay and narrative consistency, depth, and quality of the game’s environments and the various optional activities they contain.

  • Build and maintain a creative toolbox that guides designers in creating content outside of the main campaign, from side quests to narrative vignettes, that makes the game’s environments feel alive while supporting the game’s themes and systems.
  • Ensure a proper distribution of this content depending on the various environments’ needs and particularities.
  • Rationalize the type and amount of content that can be created by the team while balancing bespoke interactions with recurring ones to foster player curiosity.
  • Work closely with the Art and Narrative department to ensure a good spread of assets that reinforce narrative consistency and depth across the game.
  • Coordinate with the System Design team to make sure that the simulation-driven overarching systems are expressed to the player in interesting, organic ways.
  • Ad Hoc testing of the game missions and environments to provide informed feedback to the teams and help them make the world feel unique, immersive and reactive.

Qualifications

  • Outstanding experience and track record in World Design
  • Strong affinity for systemic, story rich playgrounds
  • Interest and understanding of the Immersive Simulation philosophy
  • Great interpersonal skills with various profiles and disciplines
  • Solid understanding of player psychology
  • Relevant experience in creating/owning clear, expansive, and practical living documentation
  • Experience using game-specific editing packages/editors
  • Knows how to foster, and then curate great ideas from the entire team and turn them into solid designs
  • Good presenter that can generate excitement and support for the agreed upon design choices and decisions
  • Experience with receiving and acting upon feedback from the dev team, the User Research specialists, and player playtests
  • Quality oriented

Preferred Skills

  • Passionate gamer with a solid video game culture
  • Good understanding of the industry, foundational games, and current the competitive landscape
  • Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques.
  • Creativity: think outside the box, being able to see things in a different perspective
  • Good knowledge of MS Office (Word, Excel, Power Point)
  • Excellent level in written/spoken English
  • Team Player

Animator

Département: Art
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

  • Create animation for gameplay and narratives sequences (keyframed or using mocap)
  • Prototyping, in-game integration, testing & polishing
  • Respect visual style defined by art direction
  • Participate in motion capture sessions

Qualifications

  • Excellent knowledge of Maya
  • Excellent understanding of the principles of animation (timing, spacing, posing)
  • Excellent understanding of body mechanics
  • Solid keyframing experience
  • Experience with game engine
  • Knowledge of Motion Builder
  • Mocap editing experience
  • Team spirit

Index Egalité professionnelle 2023

La loi n°. 2018-771 du 5 septembre 2018 a introduit l’obligation pour les sociétés de plus de 50 salariés de calculer les écarts de rémunération et d’évolution entre les hommes et les femmes à travers un score noté sur 100 points.

Arkane Lyon a calculé son index et a obtenu le score global de 88/100 pour l’année 2023, avec les résultats suivants:

  • Critère 1 - écart de rémunération entre les femmes et les hommes : 40/40
  • Critère 2 - taux d’augmentation individuelle de salaire entre les femmes et les hommes : 35/35
  • Critère 3 - % de salariées ayant bénéficié d’une augmentation dans l’année suivant leur retour de congé maternité : incalculable
  • Critère 4 - Nombre de salariés du genre sous-représenté parmi les 10 salariés ayant perçu les plus hautes rémunérations de l’entreprise : 0/10