Arkane Studios Lyon

Les bureaux d'Arkane Studios en France se situent au centre de Lyon, dans le quartier branché de la Confluence, un endroit populaire pour la nature, les sports, la nourriture et la musique. Lyon est la deuxième plus grosse ville de France et est renommée pour sa gastronomie, ainsi que ses monuments historiques et architecturaux, dont certains sont inscrits au Patrimoine mondial de l'UNESCO. La ville est également connue pour sa Fête des Lumières qui se tient pendant quatre jours autour du 8 décembre et qui donne à Lyon le titre mérité de Ville des Lumières.

Lyon, France

La Musique & Night Life

  • Yes Hot Spot
  • Le Sucre
  • L’Alibi
  • Le Transbordeur
  • Le Marché Gare
  • Auditorium
  • National Opera

Événements

  • Nuits sonores
  • Les nuits de Fourvière
  • Run In Lyon
  • Fête des Lumières

Sports

  • OL Football club
  • LOU Rugby club
  • ASVEL Lyon Villeurbanne Basket club

Musées & Histoire

  • Lumière Institute
  • Musée des confluences
  • Musée des Beaux Arts
  • Musée d’Art Contemporain
  • Musée Gadagne
  • Centre d'histoire de la résistance et de la déportation

Nature

  • Parc de la Tête d’Or
  • Lyon Bike Tour
  • Lyon City Boat
  • Le Mur de Lyon
  • Cyclopolitain
  • Miribel Jonage Park

Restaraunts

  • Canut et les Gones
  • La Cave d'à Côté
  • Le Jean-Moulin
  • Bouchon Le Jura
  • In Cuisine
  • Le Bouchon des Filles
  • Brasserie Chantecler
  • Le Sud
  • Le Comptoir du Vin
  • AOC Les Halles

Carrières

Engine Programmer

Département: Engineering/Programming
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

To expand its programming team and strengthen its internal technology, Arkane studios Lyon is seeking talented Engine Programmers. These positions are opened to different levels of expertise, from industry veterans to less experienced candidates.

Responsible for adapting, maintaining and optimizing the code of our game engine for PC and consoles. Multipurpose, he/she will deal with technology issues that will come up during production (IO, audio, physics, rendering, memory, and etc)

Responsibilities

•    Write code that fulfills the functional and technical requirements of the project.
•    Develop and optimize the code of engine subsystems by taking full advantage of target hardware and architecture.
•    Work with the studio existing software technology and build new technology inorder to fulfill the project’s technical requirements.
•    Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
•    Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks

Qualifications

•    Strong knowledge of C/C++
•    Experience in building multithreaded, real-time systems
•    Experience writing systems balancing performance and maintainability
•    Ability to fearlessly jump into large, existing code bases
•    Ability to contribute innovative and original ideas towards all aspects of game production and development
•    Strong communication and organizational skills

Tools Programmer

Département: Engineering/Programming
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Tools Programmers. These positions are opened to different levels of expertise, from industry veterans to less experienced candidates. Reporting to the Lead Tools Programmer, the ideal candidate is responsible for developing and maintaining a wide range of production tools in the game editor.

Responsibilities

  • Design and implement new tools across various game development disciplines (art, level design, animation, build automation)
  • Communicate with other departments to improve and debug existing tools, workflow and practices
  • Provide support and documentation to the users of the tools

Qualifications

  • Programming experience in Edition Tools (level/map editor, keyframe/timeline tool based, visual node edition system, Fx/Particle editor…)
  • Strong knowledge of C/C++
  • Experience in QT/C++
  • Ability to write clear, maintainable, portable code
  • Ability to fearlessly jump into large, existing code bases
  • Experience with game engine content tools and pipeline
  • Excellent systems design experience
  • Experience balancing performance and maintainability
  • Knowledge and experience in 3D Math (matrix,…)
  • Excellent organization and time management skills
  • Good communication skills in French and in English

Operations Director

Département: Other
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center. We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

Reporting directly to the Studio Director, the Operations Director take on the day-to-day and long-term financial and administrative responsibilities of our studio. He/she is the organizational and administrative backbone of our studio and ensures our internal supports services (finances, purchasing, facilities and other admin support tasks) are running smoothly to offer a great workplace to our dev teams in a budget-controlled manner.

Responsibilities

Studio financial monitoring:

  • Develop the budget of the studio G&A expenses in coordination with the Studio Director, the Accounting Manager and the heads of the support departments: HR, Premises, IT.
  • Validate purchase requests related to G&A, analyze their consistency with budgets
  • Assist the Studio Director with the creation of new project's budgets
  • Assist the Studio Director with the tracking of the projects cost during the development (analysis of the actual
    expenses, updates of the forecast, adjustment of the gaps and optimizations)
  • Ensure that timesheets are completed monthly and analyze time gaps relative to budgets
  • Quarterly update the studio budget for reporting to the ZMI Finance Department
  • Pilot and optimize the main cost items of the studio
  • Prepare and monitor approval applications and required documentations for Tax Credits, in coordination with the Accounting Manager and consultants
  • With the Accounting Manager of Zenimax, manage the relations with the Accountants and Auditors on key
    events: annual tax closes, tax audit, etc.


Projects vendors management:

  • Manage the main purchases related to projects (subcontractors, middleware licenses, development kits, etc.), in collaboration with Producers: requests for quotes, validation of purchases, review and negotiation of contracts, etc.
  • Help producers to set up subcontractor contracts and monitor the budget and invoicing of subcontractors
  • Improve subcontracting management processes, including insourcing within the group
  • Create external partnerships with vendors to leverage resources and cost advantages.


Legal Management:

In coordination with the Corporate Legal team and external legal advisors:

  • Manage local Legal topics for the studio: lease changes, G&A supplier contract negotiations, etc.
  • Control the legal commitments of the studio (insurance, G&A vendors, ...)
  • Ensure the studio's compliance with the law and ensure a legal watch

Premises and Security Management:

  • Manage the Office Manager to define and monitor a maintenance policy of the premises and their equipment, define and monitor a security policy for the premises and the employees
  • Prepare and monitor contingency plans in the event of incidents, play a key role in the Emergency Management Group of the studio
  • Ensure with the Office Manager that the office plan (team's desks positioning) is updated and optimized on a regular basis, in coordination with the producers and leads of the teams
  • Manage changes or extensions of premises: be the key contact for the landlord, search for opportunities on the market, negotiate for lease entries / exits, search for service providers (architects, construction companies, etc.) definition of specifications, establishment of contracts and budget, follow-up during the works, etc …

Qualifications

  • A similar experience is required
  • Finance and legal background
  • Fluent in written and spoken English

Graphics Programmer

Département: Engineering/Programming
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center. We offer a very attractive and comprehensive benefits package, including core hours and flex hours, private medical insurance covering family members, sports program, transport titles, onboarding program, and much more!

 

To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Graphics Programmers. Responsible for developing all the solutions related to the rendering of the game engine, from the lighting to visual effects.

Responsibilities

  • Improve and maintain the rendering modules of the game engine
  • Develop shaders and quality effects to support the Art direction and unique visual style of the game
  • Optimize the rendering code to get the best performance on all platforms
  • Write clear, maintenable, portable C++ code
  • Write and maintain custom shaders across a range of hardware
  • Work well with other engineers, artists and designers

Qualifications

  • Strong knowledge of C/C++
  • Strong interest in rendering algorithms
  • Good knowledge of any low-level graphics APIs
  • Experience with DirectX 11 level shaders and HLSL
  • Graphics debugging using pix, renderdoc or similar tools
  • Thorough understanding of multithreaded & real-time systems
  • Experience profiling and optimizing both CPU and GPU utilization

Gameplay Programmer

Département: Engineering/Programming
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center. We offer a very attractive and comprehensive benefits package, including core hours and flex hours, private medical insurance covering family members, sports program, transport titles, onboarding program, and much more!

To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Gameplay Programmers. 

The ideal candidate will be responsible for developing the systems and behaviors required by the various gameplay mechanics.

Responsibilities

  • Collaborate on the implementation of new gameplay features: player and characters’ behaviors, combat and powers mechanics, user interface, etc..
  • Work closely with designers, artists, and other programmers to iterate on gameplay features and ensure a great player experience.
  • Develop and own full aspect of the game experience.
  • Collaborate with other members of the programmers’ team to build sustainable and maintainable technologies and optimized code on all platforms

Qualifications

  • Strong knowledge of C/C++
  • Solid architecture and design ability
  • Ability to fearlessly jump into large, existing code bases
  • Strong communication and organizational skills
  • Ability to contribute innovative and original ideas towards all aspects of game production and development

Level Artist

Département: Art
Division: Arkane Studios - France
Lieu: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center. We offer a very attractive and comprehensive benefits package, including core hours and flex hours, private medical insurance covering family members, sports program, transport titles, onboarding program, and much more!

As a member of the Art team, you will be responsible for the composition and graphic quality of a game environment. You will work as part of a team to design game levels that correspond to the graphic, technical and gameplay quality standards for which the studio is known.

Reporting to the Lead & Director of Level Art, you will work closely with level designers who will provide the game's intentions, and environment artists who will create the final 3D models and materials.

Responsibilities

  • Propose ideas and visual references for game locations
  • Conceptualize 3D architectures and transform them into module kits
  • Assembling and detailing game environments with provided 3D content
  • Optimize and debug the game environments
  • Respect artistic, technical and gameplay constraints

Qualifications

  • Experienced in real time environments creation.
  • Artistic sensibility in general and more specifically for architecture, urbanism, lighting, and image composition
  • Good knowledge of a 3D software (preferably Maya or Blender) and of a game editor (Unreal, Source, etc.)
  • Ability to anticipate and respond to the needs of other teams (especially level design)
  • Ability to work in a team and good written and oral communication (French/English)
  • Self-motivated, proactive, and energetic team player with a very strong work ethic and cooperative attitude

Contact

Nous vous remercions de l'intérêt que vous portez à notre travail, cependant, ZeniMax Media, Arkane Studios et leurs filiales n'acceptent pas les candidatures ou propositions libres et ne les évalueront pas.

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