Arkane Studios Lyon

Arkane Studios, France is located in Lyon town Center, in the trendy area of ‘la confluence’, a hot spot for nature, sports, food, and music. Lyon is the second largest city of France. The city is known for its gastronomy and historical and architectural landmarks, which a few are registered as a UNESCO World Heritage Site. It is also known for its light festival, which begins every 8 December and lasts for four days, earning Lyon the title of Capital of Lights.

Lyon, France

Music & Night Life

  • Yes Hot Spot
  • Le Sucre
  • L’Alibi
  • Le Transbordeur
  • Le Marché Gare
  • Auditorium
  • National Opera

Events

  • Nuits sonores
  • Les nuits de Fourvière
  • Run In Lyon
  • Fête des Lumières

Sports

  • OL Football club
  • LOU Rugby club
  • ASVEL Lyon Villeurbanne Basket club

Museums & History

  • Lumière Institute
  • Musée des confluences
  • Musée des Beaux Arts
  • Musée d’Art Contemporain
  • Musée Gadagne
  • Centre d'histoire de la résistance et de la déportation

Outdoors

  • Parc de la Tête d’Or
  • Lyon Bike Tour
  • Lyon City Boat
  • Le Mur de Lyon
  • Cyclopolitain
  • Miribel Jonage Park

Restaraunts

  • Canut et les Gones
  • La Cave d'à Côté
  • Le Jean-Moulin
  • Bouchon Le Jura
  • In Cuisine
  • Le Bouchon des Filles
  • Brasserie Chantecler
  • Le Sud
  • Le Comptoir du Vin
  • AOC Les Halles

Careers

Engine Programmer

Department: Engineering/Programming
Division: Arkane Studios - France
Location: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

To expand its programming team and strengthen its internal technology, Arkane studios Lyon is seeking talented Engine Programmers. These positions are opened to different levels of expertise, from industry veterans to less experienced candidates.

Responsible for adapting, maintaining and optimizing the code of our game engine for PC and consoles. Multipurpose, he/she will deal with technology issues that will come up during production (IO, audio, physics, rendering, memory, and etc)

Responsibilities

•    Write code that fulfills the functional and technical requirements of the project.
•    Develop and optimize the code of engine subsystems by taking full advantage of target hardware and architecture.
•    Work with the studio existing software technology and build new technology inorder to fulfill the project’s technical requirements.
•    Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
•    Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks

Qualifications

•    Strong knowledge of C/C++
•    Experience in building multithreaded, real-time systems
•    Experience writing systems balancing performance and maintainability
•    Ability to fearlessly jump into large, existing code bases
•    Ability to contribute innovative and original ideas towards all aspects of game production and development
•    Strong communication and organizational skills

Tools Programmer

Department: Engineering/Programming
Division: Arkane Studios - France
Location: Lyon , FR

Overview

To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Tools Programmers. These positions are opened to different levels of expertise, from industry veterans to less experienced candidates. Reporting to the Lead Tools Programmer, the ideal candidate is responsible for developing and maintaining a wide range of production tools in the game editor.

Responsibilities

  • Design and implement new tools across various game development disciplines (art, level design, animation, build automation)
  • Communicate with other departments to improve and debug existing tools, workflow and practices
  • Provide support and documentation to the users of the tools

Qualifications

  • Programming experience in Edition Tools (level/map editor, keyframe/timeline tool based, visual node edition system, Fx/Particle editor…)
  • Strong knowledge of C/C++
  • Experience in QT/C++
  • Ability to write clear, maintainable, portable code
  • Ability to fearlessly jump into large, existing code bases
  • Experience with game engine content tools and pipeline
  • Excellent systems design experience
  • Experience balancing performance and maintainability
  • Knowledge and experience in 3D Math (matrix,…)
  • Excellent organization and time management skills
  • Good communication skills in French and in English

Graphics Programmer

Department: Engineering/Programming
Division: Arkane Studios - France
Location: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center. We offer a very attractive and comprehensive benefits package, including core hours and flex hours, private medical insurance covering family members, sports program, transport titles, onboarding program, and much more!

 

To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Graphics Programmers. Responsible for developing all the solutions related to the rendering of the game engine, from the lighting to visual effects.

Responsibilities

  • Improve and maintain the rendering modules of the game engine
  • Develop shaders and quality effects to support the Art direction and unique visual style of the game
  • Optimize the rendering code to get the best performance on all platforms
  • Write clear, maintenable, portable C++ code
  • Write and maintain custom shaders across a range of hardware
  • Work well with other engineers, artists and designers

Qualifications

  • Strong knowledge of C/C++
  • Strong interest in rendering algorithms
  • Good knowledge of any low-level graphics APIs
  • Experience with DirectX 11 level shaders and HLSL
  • Graphics debugging using pix, renderdoc or similar tools
  • Thorough understanding of multithreaded & real-time systems
  • Experience profiling and optimizing both CPU and GPU utilization

Gameplay Programmer

Department: Engineering/Programming
Division: Arkane Studios - France
Location: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center. We offer a very attractive and comprehensive benefits package, including core hours and flex hours, private medical insurance covering family members, sports program, transport titles, onboarding program, and much more!

To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Gameplay Programmers. 

The ideal candidate will be responsible for developing the systems and behaviors required by the various gameplay mechanics.

Responsibilities

  • Collaborate on the implementation of new gameplay features: player and characters’ behaviors, combat and powers mechanics, user interface, etc..
  • Work closely with designers, artists, and other programmers to iterate on gameplay features and ensure a great player experience.
  • Develop and own full aspect of the game experience.
  • Collaborate with other members of the programmers’ team to build sustainable and maintainable technologies and optimized code on all platforms

Qualifications

  • Strong knowledge of C/C++
  • Solid architecture and design ability
  • Ability to fearlessly jump into large, existing code bases
  • Strong communication and organizational skills
  • Ability to contribute innovative and original ideas towards all aspects of game production and development

Producer

Department: Production
Division: Arkane Studios - France
Location: Lyon , FR

Overview

Arkane Studios is one of the most renowned development studios in the video game industry. Founded in 1999, the studio is owned by ZeniMax Media and Microsoft XBox. Arkane is known for its creative worlds and first-person action games, including the Dishonored and Prey franchises, which have won multiple "Game of the Year" awards. Our newest title Deathloop released on September 14, 2021, for PlayStation 5 and PC is another hit!

Joining Arkane Lyon is an opportunity to collaborate and evolve with a passionate and talented team, on cutting-edge technologies and innovative games, and in a stimulating and welcoming work environment. The studio is located in the Lyon Confluence district, a place of greenery, sports, gastronomy and music.

As part of the Producing team, you will play a key role in coordinating, planning, managing priorities and tracking deliverables. You will work in collaboration with different teams to convey the overall vision of the game and its requirements, ensure project consistency and mitigate risks.

Responsibilities

Oversee all planning and schedules :

  • Ensure adherence to project release schedules and delivery of milestones on time and on target quality
  • Create and update schedules and tasks, ensure status is communicated widely, keeping stakeholders, leadership, and the team aligned
  • Drive the sprint milestone goals with the leads of the teams you are in charge of
  • Daily track and review the status of the game, and remove blockers for all on going work

Project, budget and headcount forecasts and follow-up :

  • Forecast the required headcount and time development costs
  • Manage outsourcers budget, deliveries, service agreements
  • Develop and maintain clearly defined development planning methods and workflows
  • Track and analyze team metrics to improve processes and guide future decisions

Team management :

  • Ensure team members are focused on goals, milestones and quality
  • Assist with recruiting and interviewing candidates for positions in the studio
  • Assist in training actions: ensure that team members have the right technical skills
  • Ensure team members have regular collective and personal feedback from their leads
  • Approve absence requests, clock in/out hours

Qualifications

  • Analytical and problem-solving aptitude
  • Capacity to analyze risk and make contingency plans
  • Creative, innovative, proactive, diplomate
  • Result-oriented
  • Fluent in French and in English
  • Experience in managing cross discipline teams
  • Ideally have shipped a minimum of 1 AAA game title in a project management role

Technical Level Designer

Department: Design
Division: Arkane Studios - France
Location: Lyon , FR

Overview

Arkane Studios is one of the most renowned development studios in the video game industry. Founded in 1999, the studio is owned by ZeniMax Media and Microsoft XBox. Arkane is known for its creative worlds and first-person action games, including the Dishonored and Prey franchises, which have won multiple "Game of the Year" awards. Our newest title Deathloop released on September 14, 2021, for PlayStation 5 and PC is another hit!

Joining Arkane Lyon is an opportunity to collaborate and evolve with a passionate and talented team, on cutting-edge technologies and innovative games, and in a stimulating and welcoming work environment. The studio is located in the Lyon Confluence district, a place of greenery, sports, gastronomy and music.

To reinforce its team of Level Design, Arkane studios is looking for Technical Level Designer.

Responsibilities

  • Support Level Designers on a daily basis on tech topics.
  • Point of contact and conduit of communication with co-dev partners on technical level design issues
  • Work with engineering to develop new technologies, suggest solutions for issues/bugs/needed features to optimize pipelines for maximum quality and efficiency.
  • Improve productivity working with Level Designers to identify and solve technical issues, suggest solutions
  • Document, maintain, and present design tools and scripts/nodes during development.
  • Report bugs, track/resolve issues, and prioritize needs.
  • Testing new features and tools before they are deployed to the rest of the team
  • Contribute to data optimization and validation by ensuring that Level Designers comply with the technical standards

Qualifications

  • Good understanding of Level Designers’ goals and constraints
  • Strong knowledge of visual scripting languages (such as Blueprint, Kismet, etc.)
  • Strong knowledge of 3D engines (such as Unreal, CryEngine, etc.)
  • Strong Knowledge with data management and file editing software (such as Perforce, Notepad, etc.)
  • Good interpersonal and communication skills
  • Good at multi-tasking
  • Familiarity with programming (such as C++, Python, etc.) and programming environment (Microsoft Visual, Microsoft Studio Code, etc.)

Contact

While we appreciate your interest in our work, please note that ZeniMax Media, Arkane Studios and their affiliated companies do not accept or review unsolicited submissions or proposals.

For all press inquiries, please contact Bethesda Softworks.