Arkane Studios Lyon

Arkane Studios, France is located in Lyon town Center, in the trendy area of ‘la confluence’, a hot spot for nature, sports, food, and music. Lyon is the second largest city of France. The city is known for its gastronomy and historical and architectural landmarks, which a few are registered as a UNESCO World Heritage Site. It is also known for its light festival, which begins every 8 December and lasts for four days, earning Lyon the title of Capital of Lights.

Lyon, France

Music & Night Life

  • Yes Hot Spot
  • Le Sucre
  • L’Alibi
  • Le Transbordeur
  • Le Marché Gare
  • Auditorium
  • National Opera

Events

  • Nuits sonores
  • Les nuits de Fourvière
  • Run In Lyon
  • Fête des Lumières

Sports

  • OL Football club
  • LOU Rugby club
  • ASVEL Lyon Villeurbanne Basket club

Museums & History

  • Lumière Institute
  • Musée des confluences
  • Musée des Beaux Arts
  • Musée d’Art Contemporain
  • Musée Gadagne
  • Centre d'histoire de la résistance et de la déportation

Outdoors

  • Parc de la Tête d’Or
  • Lyon Bike Tour
  • Lyon City Boat
  • Le Mur de Lyon
  • Cyclopolitain
  • Miribel Jonage Park

Restaraunts

  • Canut et les Gones
  • La Cave d'à Côté
  • Le Jean-Moulin
  • Bouchon Le Jura
  • In Cuisine
  • Le Bouchon des Filles
  • Brasserie Chantecler
  • Le Sud
  • Le Comptoir du Vin
  • AOC Les Halles

Careers

Engine Programmer

Department: Engineering/Programming
Division: Arkane Studios - France
Location: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

To expand its programming team and strengthen its internal technology, Arkane studios Lyon is seeking talented Engine Programmers. These positions are opened to different levels of expertise, from industry veterans to less experienced candidates.

Responsible for adapting, maintaining and optimizing the code of our game engine for PC and consoles. Multipurpose, he/she will deal with technology issues that will come up during production (IO, audio, physics, rendering, memory, and etc)

Responsibilities

•    Write code that fulfills the functional and technical requirements of the project.
•    Develop and optimize the code of engine subsystems by taking full advantage of target hardware and architecture.
•    Work with the studio existing software technology and build new technology inorder to fulfill the project’s technical requirements.
•    Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
•    Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks

Qualifications

•    Strong knowledge of C/C++
•    Experience in building multithreaded, real-time systems
•    Experience writing systems balancing performance and maintainability
•    Ability to fearlessly jump into large, existing code bases
•    Ability to contribute innovative and original ideas towards all aspects of game production and development
•    Strong communication and organizational skills

Lead UI/UX

Department: Design
Division: Arkane Studios - France
Location: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!

Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center. We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

Reporting to the Game Director, the Lead UI/UX is responsible for the whole UI creation process, from initial UX and Graphic Design to in-game development and integrations.
Being aware of current UI trends in the game industry, he/she will ensure that the user experience is seamless and intuitive on all platforms, and that the UI art style is consistent throughout the game with a high degree of readability.

Responsibilities

  • Manage a multi-disciplinary team of UI/UX programmers and artists to help them reach their objectives in term of time and quality.
  • In collaboration with designers, define ergonomics by making UI/UX wireframes and navigation flows, including advanced prototypes.
  • In collaboration with the art team, define the UI art style and make sure it’s implemented consistently in all UI elements
  • Monitor the scripting and implementation of all UI elements in accordance to the game design intentions.
  • In collaboration with programmers, ensure that the UI fits into the engine technical constraints.
  • In collaboration with the producers, create and refine the team organization and processes. Help to make a realistic planning and anticipate risks.
  • Monitor outsourcing: set objectives to the contractors. Control the quality of their assets by making regular feedbacks.
  • Have a positive and constructive attitude. Develop self-confidence and support Arkane values and culture.

Qualifications

  • At least 3 years as UI/UX Designer, Artist or Programmer, ideally in the video game industry.
  • At least 1 year in a manager position
  • Shipped at least 1 AAA project on consoles
  • Strong knowledge and understanding of UI design principles
  • Mastery of Photoshop, Illustrator, AfterEffect, Flash/Animate, XD or any other UX solution
  • Strong knowledge of Action Script 3.0 and OOP Concepts is a plus
  • Passionate about video games and aware of the current trends

Tools Programmer

Department: Engineering/Programming
Division: Arkane Studios - France
Location: Lyon , FR

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!


Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Tools Programmers. These positions are opened to different levels of expertise, from industry veterans to less experienced candidates.

Reporting to the Lead Tools Programmer, the ideal candidate is responsible for developing and maintaining a wide range of production tools, from the game editor to the build system.

Responsibilities

  • Design and implement new tools across various game development disciplines (art, level design, animation, build automation)
  • Communicate with other departments to improve and debug existing tools, workflow and practices
  • Provide support and documentation to the users of the tools

Qualifications

  • Strong knowledge of C/C++ and C#
  • Experience with game engine content tools and pipeline
  • Excellent systems design experience
  • Experience balancing performance and maintainability
  • Excellent organization and time management skills
  • Ability to write clear, maintainable, portable code
  • Ability to fearlessly jump into large, existing code bases

Contact

While we appreciate your interest in our work, please note that ZeniMax Media, Arkane Studios and their affiliated companies do not accept or review unsolicited submissions or proposals.

For all press inquiries, please contact Bethesda Softworks.