Arkane Studios Austin

Les bureaux d'Arkane Studios au Texas se situent dans la superbe ville d'Austin. Surnommée "Capitale mondiale de la musique live", Austin dispose d'une scène musicale exceptionnelle avec de nombreuses salles de concert et des groupes locaux divertissant des foules innombrables. Le Fun Fun Fun Fest, fondé en 2006, est devenu un festival extrêmement populaire, pionnier en musique progressive et comédie.

Austin, Texas

Communauté active

Scène musicale légendaire

Unique Culture

Centre-ville palpitant

Carrières

Senior Graphics Engineer

Département: Engineering/Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Senior Graphics Engineer to join our team in developing AAA games for PC and consoles.  The ideal candidate will be passionate about rendering technology, have excellent problem solving skills and a desire to work in a creative and collaborative environment.

*Position based in Austin, TX. Will consider remote.

Responsibilities

  • Work closely with artists and engineers to design, research, schedule and implement rendering features
  • Work on other tools and technology features as required
  • Execute memory and performance optimizations

Qualifications

  • 5+ years game industry programming experience
  • Bachelor’s degree in Computer Science or equivalent
  • At least one AAA title shipped as a contributing graphics engineer
  • Strong knowledge of C++,  graphics engine & shader programming models & dedicated languages such as HLSL
  • Experience on current generation console hardware
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
  • Excellent 3D math skills
  • Solid architecture and software design ability
  • Passion for graphics programming and staying on top of current techniques
  • Experience with multithreaded, real-time systems
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Preferred Skills

  • Experience with DX12/Vulkan, VR and/or Scorpio is a big plus

Graphics Engineer

Département: Engineering/Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios Austin is looking for a Graphics Engineer to join our team in developing AAA games for PC and console systems.  This is an excellent opportunity to be part of a small and focused team of developers with a proven track record of making awesome games.  Our style of immersive simulation and emergent gameplay creates many challenges.  The ideal candidate will be passionate about rendering technology, have excellent problem-solving skills and a desire to work in a creative and collaborative environment.

*Position based in Austin, TX. Will consider remote.

Responsibilities

  • Report to the Lead Technical Engineer and work closely with artists and engineers to design, research, schedule and implement rendering features
  • Work on related tools and technology features as required
  • Ability to contribute as an active member of the engineering team
  • Be comfortable memory and performance optimizations

Qualifications

  • Bachelor’s degree in Computer Science or equivalent
  • At least one title shipped as a contributing graphics engineer
  • Knowledge of C++, graphics engine & shader programming models & dedicated languages such as HLSL
  • Experience with one or more rendering APIs
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
  • Good 3D math skills
  • Passion for graphics programming and staying on top of current techniques
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Preferred Skills

  • Familiarity with Unreal Engine 4
  • Experience with highly concurrent, real-time systems is a plus
  • Experience with modern console development

Senior Environment Artist

Département: Art
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Senior Environment Artist to join our team in creating AAA games for PC and next-generation console systems. The ideal candidate will help in creating detailed, story driven environments while working closely with the Art Director and Leads to create assets for integration into game levels.

Responsibilities

  • 5+ years’ experience as an Environment Artist or other relevant experience for creating game ready assets
  • High level of proficiency in Maya, ZBrush and Substance Designer/Painter
  • Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow
  • Strong understanding of modularity and the use of trim sheets for optimal level building
  • Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable
  • Flexibility to adapt asset creation to any art style
  • Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.

Qualifications

  • Knowledge of other industry standard tools, such as World Machine, Speed Tree, Marvelous Designer, etc.
  • Strong knowledge of technical game art theory (memory limitations, streaming, collision, texel density, polycount, and optimization, etc.) to create assets that meet performance requirements
  • Ability to work autonomously and manage workload independently with limited assistance or direction, as well as strong collaboration with all team members
  • Ability to self-critique your own work, iterate, and make decisions on ways to improve overall quality

*Candidates must submit an online portfolio, and may require an Art Test*

Character Animation Engineer

Département: Engineering/Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Character Animation Engineer to join our team in developing AAA games for PC and console systems. The candidate will have experience in the design of robust character animation systems and expert knowledge of skeletal animation in general as well as be a self-motivated, energetic team player with a healthy work ethic and cooperative attitude.

*Position based in Austin, TX. Will consider remote.

Responsibilities

  • Collaborate with technical artists, animators and gameplay engineers to develop a character animation system that allows gameplay code to interact with an existing skeletal animation system
  • Conceive, develop and maintain animation blend graphs with the animation team to support gameplay requirements
  • Make changes to the skeletal animation system when necessary to support gameplay requirements
  • Identify and implement platform-specific optimizations
  • Work on other game systems and features as required

Qualifications

  • Bachelor’s degree in Computer Science, or equivalent experience
  • At least five years’ experience programming games
  • Substantial work with animation systems on at least one shipped AAA game title
  • Experience developing and working with animation blend graphs, real-time IK, and animation compression
  • Experience with animation systems
  • Experience with real-time concurrent systems is a plus
  • Excellent C++ language and design skills
  • Able to write clear, correct code that is portable and maintainable
  • Excellent oral and written communication skills
  • Excellent organizational and time management skills

Technical Engineer

Département: Engineering/Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios Austin is looking for a Technical Engineer (aka, Tech Generalist) to join our team in developing AAA games for PC and console systems. This is an excellent opportunity to be part of a small and focused team of developers with a proven track record of making awesome games.  Our style of immersive simulation and emergent gameplay creates many challenges.  As a Technical Engineer, you will use your skills to create and maintain various systems and tools to empower our content team and assist in delivering another best-in-class player experience.

*Position based in Austin, TX. Will consider remote.

Responsibilities

  • Report to the Lead Technical Engineer and work closely with other team members to deliver high quality and performant systems and tools features
  • Work on tasks in various systems and be willing to take system ownership as need
  • Ability to contribute as an active member of the engineering team by delivering high quality work on schedule
  • Comfort with learning and working in lower level systems

Qualifications

  • Bachelor’s degree in Computer Science or equivalent
  • At least one, two preferred, shipped multi-platform games
  • Fundamental understanding of one or more aspects of game engine development: 3D, audio, physics, AI, networking, multi- threading, UI and tools, with a passion for learning
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Preferred Skills

  • Familiarity with Unreal Engine 4
  • Experience with highly concurrent, real-time systems is a plus
  • Experience with modern console development

Lead Online Engineer

Département: Engineering/Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Austin is looking for a Lead Online Engineer to join us and lead our online technology group as we experiment with new types of immersive sim gameplay.

*Position based in Austin, TX. Will consider remote.

Responsibilities

  • Report to the Director of Engineering and manage a small team of engineers whose responsibilities include the design, implementation and management of game client and server replication logic and communication, as well as a small self-directed team of backend engineers.
  • Manage design and implementation of client/server technologies and systems, including suggesting improvements and new systems that could benefit our titles.
  • Work closely with Gameplay and Design teams to ensure the backend technology is solving the needs of our titles.
  • Work closely with other members of the team and set priorities
  • Contribute as an active member of the Online team

Qualifications

  • 5+ years of experience working in online games
  • Substantial work on at least one shipped AAA game title
  • Excellent knowledge of C++ including reviewing modern C++ code
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Experience working with source control (Git, Perforce, etc.)
  • Strong coding, algorithm design, debugging skills
  • Excellent delegation skills and ability to empower others on the team
  • Ability to accurately estimate schedules and deliver high quality work products to that schedule
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Preferred Skills

  • Previous experience as a Lead Engineer or higher managing a team of engineers.
  • Experience with multithreaded, real-time systems
  • Experience working in an agile environment
  • Unreal Engine 4 network experience
  • Experience working in Linux environments