Arkane Studios Austin

Les bureaux d'Arkane Studios au Texas se situent dans la superbe ville d'Austin. Surnommée "Capitale mondiale de la musique live", Austin dispose d'une scène musicale exceptionnelle avec de nombreuses salles de concert et des groupes locaux divertissant des foules innombrables. Le Fun Fun Fun Fest, fondé en 2006, est devenu un festival extrêmement populaire, pionnier en musique progressive et comédie.

Austin, Texas

Communauté active

Scène musicale légendaire

Unique Culture

Centre-ville palpitant

Carrières

Senior Graphics Engineer

Département: Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Senior Graphics Engineer to join our team in developing AAA games for PC and consoles.  The ideal candidate will be passionate about rendering technology, have excellent problem solving skills and a desire to work in a creative and collaborative environment.

Qualifications

  • 5+ years game industry programming experience
  • Bachelor’s degree in Computer Science or equivalent
  • At least one AAA title shipped as a contributing graphics engineer
  • Strong knowledge of C++,  graphics engine & shader programming models & dedicated languages such as HLSL
  • Experience on current generation console hardware
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
  • Excellent 3D math skills
  • Solid architecture and software design ability
  • Passion for graphics programming and staying on top of current techniques
  • Experience with multithreaded, real-time systems
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Responsibilities

  • Work closely with artists and engineers to design, research, schedule and implement rendering features
  • Work on other tools and technology features as required
  • Execute memory and performance optimizations

Preferred Skills

  • Experience with DX12/Vulkan, VR and/or Scorpio is a big plus

Senior Gameplay Engineer

Département: Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Senior Gameplay Engineer to join our team in developing our next title.  The successful candidate will have expert knowledge in the design, implementation, optimization and support of large gameplay systems and be a self-motivated, energetic team player with a healthy work ethic and cooperative attitude. 

Qualifications

  • Bachelor’s degree in Computer Science or equivalent
  • 5+ years game industry programming experience
  • Substantial work on at least one shipped AAA game title
  • Excellent knowledge of C++
  • Experience with animation systems and an eye for quality
  • Solid architecture and software design ability
  • Writes clear, maintainable, portable code
  • Experience with multithreaded and real-time systems a plus
  • Expertise with network and online features a plus
  • Excellent oral and written communication skills
  • Excellent analytical and mathematical skills
  • Strong interpersonal skills and problem solving ability
  • Accurately estimates schedules and delivers high quality work products to that schedule
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Responsibilities

  • Work with the Lead Gameplay Engineer, producers, designers and artists to design and plan gameplay and online features from conception to completion.
  • Prototype, build and maintain gameplay systems and features
  • Identify and implement platform specific optimizations to gameplay systems
  • Work on other game systems and features as required

Graphics Engineer

Département: Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios Austin is looking for a Graphics Engineer to join our team in developing our next AAA title!  This is an excellent opportunity to be part of a small and focused team of developers with a proven track record of making awesome games.  Our style of immersive simulation and emergent gameplay creates many challenges.  The ideal candidate will be passionate about rendering technology, have excellent problem-solving skills and a desire to work in a creative and collaborative environment.

Qualifications

  • Bachelor’s degree in Computer Science or equivalent
  • At least one title shipped as a contributing graphics engineer
  • Knowledge of C++, graphics engine & shader programming models & dedicated languages such as HLSL
  • Experience with one or more rendering APIs
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
  • Good 3D math skills
  • Passion for graphics programming and staying on top of current techniques
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Responsibilities

  • Report to the Lead Technical Engineer and work closely with artists and engineers to design, research, schedule and implement rendering features
  • Work on related tools and technology features as required
  • Ability to contribute as an active member of the engineering team
  • Be comfortable memory and performance optimizations

Preferred Skills

  • Familiarity with Unreal Engine 4
  • Experience with highly concurrent, real-time systems is a plus
  • Experience with modern console development

Senior Technical Animator

Département: Art
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a strong Sr. Technical Animator to join our Austin, Texas team for work on AAA games for PC and next-generation console systems.

Qualifications

  • Experience in creating and maintaining an efficient animation pipeline throughout a AAA production cycle
  • Strong working knowledge of both MEL and Python (additional languages a plus)
  • Capable of rigging and skinning high quality character assets
  • Experience working with Maya (3ds Max and MotionBuilder a plus)
  • Experience with retargeting animation data via Maya or Motionbuilder
  • Experience in creating animation state machines and blend trees in a game engine
  • Understanding of physics simulation setup and implementation (ex: cloth, ragdoll)
  • Receptive to feedback and able to work through an iterative process
  • Must be a self-motivated and energetic team player with strong communication skills and cooperative attitude

 

As part of the application process. please submit work samples which demonstrate the following:

  • Character rigging and skinning capabilities
  • Documentation or videos describing previous tool development

Responsibilities

  • Work with the animation team to define, create and maintain the animation pipeline
  • Design and support complex character, facial and weapon rigs in Maya
  • Own the skinning process for a variety of characters, garments and gear
  • Create custom tools and scripts to increase the productivity and efficiency of the animation team
  • Support and improve the integration of animation assets from Maya to game engine

Preferred Skills

  • 5+ years of production experience
  • Strong passion for video games
  • Animation background

Senior Technical Engineer

Département: Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Senior Technical Engineer (aka, Tech Generalist) to join our team in developing our next title!  This is an excellent opportunity to be part of a small and focused team of developers with a proven track record of making awesome games.  Our style of immersive simulation and emergent gameplay creates many challenges.  As a Sr. Technical Engineer, you will use your technical abilities to provide best practices and support a team of programmers while also being a productive part of the development effort.

Qualifications

  • At least 5 years of game industry experience
  • Expert C++ coding and systems design experience
  • Cross-platform experience (PC, Xbox One, PS4)
  • At least one, two preferred, shipped multi-platform games
  • Fundamental understanding of all aspects of game engine development: 3D, sound, physics, AI, networking, multi- threading, UI and tools, with a passion for learning
  • Excellent delegation skills and ability to empower others on the team
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Responsibilities

  • Report to the Lead Technical Engineer and work closely with other team leads to plan and schedule tools and technology features
  • Must be extremely well versed with great low-level skills and be able to apply those skills directly
  • Ability to contribute as an active member of the engineering team
  • Programming responsibilities include the design, implementation, and maintenance of development tools, audio, animation, graphics and hardware systems
  • Assist in maintaining a comprehensive build system
  • Monitor performance and memory usage as well as plan and execute performance and memory optimizations

Preferred Skills

  • Deep understanding of one or more game engine subsystems: animation, audio, physics, etc.
  • Familiarity with Unreal Engine 4
  • Experience with highly concurrent, real-time systems is a plus

Senior Environment Artist

Département: Art
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Senior Environment Artist to join our team in creating AAA games for PC and next-generation console systems. The ideal candidate will help in creating detailed, story driven environments while working closely with the Art Director and Leads to create assets for integration into game levels.

Qualifications

  • Knowledge of other industry standard tools, such as World Machine, Speed Tree, Marvelous Designer, etc.
  • Strong knowledge of technical game art theory (memory limitations, streaming, collision, texel density, polycount, and optimization, etc.) to create assets that meet performance requirements
  • Ability to work autonomously and manage workload independently with limited assistance or direction, as well as strong collaboration with all team members
  • Ability to self-critique your own work, iterate, and make decisions on ways to improve overall quality

 

Candidates must submit an online portfolio, and may require an Art Test

Responsibilities

  • 5+ years’ experience as an Environment Artist or other relevant experience for creating game ready assets
  • High level of proficiency in Maya, ZBrush and Substance Designer/Painter
  • Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow
  • Strong understanding of modularity and the use of trim sheets for optimal level building
  • Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable
  • Flexibility to adapt asset creation to any art style
  • Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.

Senior AI Engineer

Département: Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Senior AI Engineer to join our team in developing AAA games for PC and next-generation console systems. Our ideal candidate will have experience with AI programming and be a self-motivated, energetic team player with a healthy work ethic and cooperative attitude.

Qualifications

  • Computer Science degree or equivalent degree and/or experience
  • At least five years’ experience programming games
  • Substantial work on at least one shipped AAA game title
  • Familiarity with modern AI systems and architectures
  • Familiarity with navigation, locomotion, animation, collision, and physics systems
  • Experience with real-time concurrent systems is a plus
  • Strong C++ language and design skills
  • Able to write clear, correct code that is portable and maintainable
  • Able to use linear algebra and matrices correctly and efficiently
  • Excellent oral and written communication skills
  • Excellent organizational and time management skills

Responsibilities

  • Collaborate with producers, designers, and artists on individual AI archetypes from conception to completion
  • Author and maintain core AI systems and features
  • Identify and implement platform-specific optimizations to AI systems
  • Work on other game systems and features as required

Character Animation Engineer

Département: Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Character Animation Engineer to join our team in developing AAA games for PC and console systems. The ideal candidate will have experience in the design of robust character animation systems and expert knowledge of skeletal animation in general as well as be a self-motivated, energetic team player with a healthy work ethic and cooperative attitude.

Qualifications

  • Bachelor’s degree in Computer Science, or equivalent experience
  • At least five years’ experience programming games
  • Substantial work with animation systems on at least one shipped AAA game title
  • Experience developing and working with animation blend graphs, real-time IK, and animation compression
  • Experience with animation systems
  • Experience with real-time concurrent systems is a plus
  • Excellent C++ language and design skills
  • Able to write clear, correct code that is portable and maintainable
  • Excellent oral and written communication skills
  • Excellent organizational and time management skills

Responsibilities

  • Collaborate with technical artists, animators and gameplay engineers to develop a character animation system that allows gameplay code to interact with an existing skeletal animation system
  • Conceive, develop and maintain animation blend graphs with the animation team to support gameplay requirements
  • Make changes to the skeletal animation system when necessary to support gameplay requirements
  • Identify and implement platform-specific optimizations
  • Work on other game systems and features as required

Technical Engineer

Département: Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios Austin is looking for a Technical Engineer (aka, Tech Generalist) to join our team in developing our next AAA title!  This is an excellent opportunity to be part of a small and focused team of developers with a proven track record of making awesome games.  Our style of immersive simulation and emergent gameplay creates many challenges.  As a Technical Engineer, you will use your skills to create and maintain various systems and tools to empower our content team and assist in delivering another best-in-class player experience.

Qualifications

  • Bachelor’s degree in Computer Science or equivalent
  • At least one, two preferred, shipped multi-platform games
  • Fundamental understanding of one or more aspects of game engine development: 3D, audio, physics, AI, networking, multi- threading, UI and tools, with a passion for learning
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Responsibilities

  • Report to the Lead Technical Engineer and work closely with other team members to deliver high quality and performant systems and tools features
  • Work on tasks in various systems and be willing to take system ownership as need
  • Ability to contribute as an active member of the engineering team by delivering high quality work on schedule
  • Comfort with learning and working in lower level systems

Preferred Skills

  • Familiarity with Unreal Engine 4
  • Experience with highly concurrent, real-time systems is a plus
  • Experience with modern console development

Server Engineer

Département: Programming
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for a Server Engineer to join our team in developing AAA games for PC and consoles.  The successful candidate will have expert knowledge of and experience in the design, implementation and continuing support of large scale client/server applications using primarily C++.  Extensive experience developing online games is required.  The ideal candidate will be passionate about technology, have excellent problem solving skills and a desire to work in a creative and collaborative environment.

Qualifications

  • Bachelor’s degree in Computer Science, or equivalent experience
  • Excellent C++ knowledge
  • 5+ years professional software development experience writing client-server game applications
  • At least one AAA title shipped as a contributing online engineer
  • Experience with multithreaded programming
  • Expertise with network programming and optimization
  • Excellent analytical and mathematical skills
  • Strong interpersonal skills and problem solving ability
  • Writes clear, maintainable, portable code
  • Accurately estimates his/her schedules and delivers high quality work products to that schedule
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Responsibilities

  • Works with other engineers to architect and refine game systems and online features related to online games (client-server networking optimization, integration with backend services, data authority management, game persistence, etc…)
  • Works with designers, artists and other personnel involved in the development of products as required
  • Test and refine code and systems throughout the development cycle of the project
  • Diagnose and fix live service issues

Preferred Skills

  • A passion for gaming and a working knowledge of online products
  • Experience developing for an online environment
  • Experience with testing frameworks
  • Experience optimizing code for memory and CPU utilization
  • Experience in a “Live” environment (ongoing support of a product after launch)

Level Architect

Département: Art
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Studios is looking for skilled Senior Level Architect to join our team in developing quality games for PC and console systems. Level Architects will work closely with Level Designers to create immersive levels that blend artistic quality with gameplay design.

Qualifications

·         Strong eye for interesting architectural spaces – and mindful of variation in volumes, circulation, lighting, detail distribution and scene composition

  •    Experience in designing game levels that support differing play styles and which offer a high level of player engagement.
  •   Demonstrate initiative and operate self-sufficiently.
  •    Ability to objectively analyze player experience in your own levels and in those of teammates, offer solutions to problems, and recommend areas for improvements
  •    Interact with and synthesize information from various departments including Environment Art, Level Design, Concept, AI, and Systems, and understand how to account for their needs in your levels.

·         5+ years of game industry and or (significant) modding experience

·         At least one shipped title in the AAA space or (significant) modding experience

·         Good handling and experience of (at least one) 3D software such as Maya for modeling

·         Good handling and experience of (at least one) game editors such as Unreal 4, CRYENGINE, Unity, etc.

·         Capable of identifying and supporting gameplay needs and constraints within a game level

·         Understanding of modular construction methods as it relates to design, memory and performance

·         Excellent organization and time management skills

·         Excellent oral and written communication skills

·         Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude  

·         Passion for games and gaming

·         Experience in photography, cinema or other related domains is a plus

 

As part of the application process, please submit samples of level design(s).

Responsibilities

·         Responsible for designing and building a FPS level and maintaining it until release

·         Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc.

·         Visual reference research and proposal

·         Geometry and levels prototyping (3D concepting of assets/architecture – artistic, high fidelity gray box)

·         Lighting – for both player navigation and mood

·         Set dressing and asset placement/environmental storytelling

·         Polish and bug fixing

·         Performance Evaluation and Optimization for Levels

·         Work closely with the Lead Level Architect and other Art Leads to ensure levels meet quality guidelines

Work closely with the Lead Level Architect to help guide others in best practices and to mentor more junior team member

Actively contribute to the quality elevation of the game by bringing new ideas, perspectives, and solutions to the project and team

Design and build large areas with a holistic approach and awareness of spatial relationships between landmarks

 

Encounter Designer

Département: Design
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Austin is looking for an Encounter Designer, who will take responsibility for designing and implementing engaging player experiences. In addition to skill and enthusiasm, we want a game designer who is collaborative, and who loves the creative values our games are built around.

 

As an Encounter Designer at Arkane, you'll be responsible for bridging the implementation aspects of level design with systems like NPC spawning and dynamic vignettes.  Both the creative and technical elements of design are a must for this position, as you will be creating a wide variety of encounters across objectives, ambient NPC spawning and dynamically spawned interactive scenes.

 

If you have experience creating encounters, are eager to have an impact, and are open to new challenges, we’d like to hear from you.

Qualifications

  • Core design principles for 3d action games, straddling the border between level and system design
  • The ability to self motivate and drive feature development while collaborating with multiple disciplines
  • The flexibility to work in a highly iterative pipeline
  • At least one AAA action title shipped as a level or encounter designer
  • Ability to craft engaging narrative experiences through systems and environmental storytelling
  • Advanced coding or scripting experience
  • Game industry experience required. 5+ years preferable in a design role
  • Previous work experience with a AAA editor (i.e., idTech, Unreal, CRYENGINE, etc.…)
  • Excellent verbal and written communication skills in English required
  • Must submit work samples
  • Experience developing for current generation consoles

Responsibilities

  • Deliver engaging and varied encounters for 1st person action games
  • Work with narrative, AI, level and system design teams to deliver dynamic player experiences
  • Work with the development team to create tools and pipeline for dynamically delivered encounters
  • Work with level designers on the placement of encounters, both scripted and ambient
  • Assist the Lead Level Designer in reviewing encounters and communicating encounter needs to level architects

Technical Designer

Département: Design
Division: Arkane Studios - Austin
Lieu: Austin , US

Overview

Arkane Austin is looking for a Technical Designer to join our team of focused developers with a proven track record of making fun and memorable player experiences.

As a Technical Designer at Arkane, you’ll be responsible for partnering with other members of the team to solve technically demanding design problems, prototyping new game systems, and improving pipelines and workflow for the team.

If you have experience working in object-oriented design patterns and data driven systems, and are open to new challenges, we’d like to hear from you.

Qualifications

  •  Advanced scripting or programming experience
  •  Strong understanding of 3D math
  •   Strong understanding of object-oriented design
  •  Previous game development experience
  •  Excellent verbal and written communication skills
  •  The ability to self-motivate and drive feature development while collaborating with multiple disciplines

Responsibilities

  • Author and collaborate on new gameplay prototypes
  • Assist with script reviews and provide technical support for designers
  • Be mindful of performance and memory budgets, and help maintain requirements
  • Define, implement, and maintain pipelines for new systems
  • Work with Tools team to identify and improve existing pipelines and workflows
  • Participate and contribute to design discussions and critiques
  • Ability to take on design implementation work as needed
  • Share information and encourage those around you

Preferred Skills

  • Experience with Unreal Engine 4
  • Experience developing for current generation consoles

Contact

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