Arkane Studios Austin

Arkane Studios, Texas is located in the beautiful city of Austin. Also, named the "Live Music Capital of the World," Austin has a plethora of music venues and local bands to entertain endless crowds. Austin's newest music extravaganza, Fun Fun Fun Fest, founded in 2006, has become beloved as a pioneering festival of progressive music and comedy. Arkane Studios Austin is Directed by Game Designer Harvey Smith.

Austin, Texas

Active Community

Legendary Live Music

Unique Culture

Exciting Downtown

Careers

Animator

Department: Art
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is seeking an exceptional Animator to join our Austin team! The ideal candidate will be responsible for creating real-time animation for in-game characters and cinematics. The Animator will report to the Lead Animator and the ideal candidate should have a strong sense of body mechanics, appealing poses and strong sense of timing.

 

Responsibilities:

·         Create high quality realistic / stylized realism animations utilizing hand key animation

·         Create and maintain high-end key frame animations (weight, body motions and facial expression)

·         Integrate and clean up motion-captured animations and adapt them to the defined animation style and parameters

·         Collaborate with other disciplines to create a cohesive vision and experience

·         Troubleshoot and solve animation issues with all departments

·         Implement animation assets into game engine and iterate as needed

 

Requirements:

·         Shipped at least 1 game title as an Animator

·         2+ years of experience in the games industry

·         Technical experience working with game engines and game animation implementation.

·         Strong knowledge of Maya animation and/or Max animation packages

·         Expert knowledge of basic principles of animation: timing, dynamics & body mechanics

·         Strong acting and staging skills with focus on realistic animation styles

·         Receptive to constructive feedback and willingness to work through an iterative process

·         Adapt to technical dependencies and engine limitations

·         Excellent organizational, teamwork, and communication skills

·         Experienced with proprietary editors or other engines like idTech, Unreal, or CryEngine

·         Passion for video games

 

Desired Skills:

·         Experience animating creatures or quadruped characters

·         Experience editing Motion Capture using Motion Builder or other software packages

·         Bachelor’s degree in Art, Animation, or Game Development

 

 

As part of the application process, please submit work samples which demonstrate the following:

·         Demo reel - include examples of previous animation work

·         A shot breakdown should be included with an explanation of responsibilities

Level Architect

Department: Art
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is looking for skilled Level Architect to join our team in developing quality games for PC and console systems. Level Architects will work closely with Level Designers to create immersive levels that blend artistic quality with gameplay design.

 

Responsibilities

·         Responsible for designing and building a FPS level and maintaining it until release

·         Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc.

·         Visual reference research and proposal

·         Geometry and levels prototyping (3D concepting of assets/architecture – artistic, high fidelity gray box)

·         Lighting – for both player navigation and mood

·         Set dressing and asset placement/environmental storytelling

·         Polish and bug fixing

·         Performance Evaluation and Optimization for Levels

·         Work closely with the Lead Level Architect and other Art Leads to ensure levels meet quality guidelines

 

Requirements

·         Strong eye for interesting architectural spaces – and mindful of variation in volumes, circulation, lighting, detail distribution and scene composition

·         2+ years of game industry and or (significant) modding experience

·         At least one shipped title in the AAA space or (significant) modding experience

·         Good handling and experience of (at least one) 3D software such as Maya for modeling

·         Good handling and experience of (at least one) game editors such as Unreal 4, CRYENGINE, Unity, etc.

·         Capable of identifying and supporting gameplay needs and constraints within a game level

·         Understanding of modular construction methods as it relates to design, memory and performance

·         Excellent organization and time management skills

·         Excellent oral and written communication skills

·         Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

·         Passion for games and gaming

·         Experience in photography, cinema or other related domains is a plus

 

As part of the application process, please submit samples of level design(s).

Senior Technical Animator

Department: Art
Division: Arkane Studios - Texas
Location: Austin , US


 

Arkane Studios is looking for a strong Sr. Technical Animator to join our Austin, Texas team for work on AAA games for PC and next-generation console systems.

 

As a Technical Animator, you will:

·       Work with the animation team to define, create and maintain the animation pipeline

·       Design and support complex character, facial and weapon rigs in Maya

·       Own the skinning process for a variety of characters, garments and gear

·       Create custom tools and scripts to increase the productivity and efficiency of the animation team

·       Support and improve the integration of animation assets from Maya to game engine

 

Requirements:

·       Experience in creating and maintaining an efficient animation pipeline throughout a AAA production cycle

·       Strong working knowledge of both MEL and Python (additional languages a plus)

·       Capable of rigging and skinning high quality character assets

·       Experience working with Maya (3ds Max and MotionBuilder a plus)

·       Experience with retargeting animation data via Maya or Motionbuilder

·       Experience in creating animation state machines and blend trees in a game engine

·       Understanding of physics simulation setup and implementation (ex: cloth, ragdoll)

·       Receptive to feedback and able to work through an iterative process

·       Must be a self-motivated and energetic team player with strong communication skills and cooperative attitude

 

Pluses:

·       5+ years of production experience

·       Strong passion for video games

·       Animation background

 

As part of the application process. please submit work samples which demonstrate the following:

·       Character rigging and skinning capabilities

·       Documentation or videos describing previous tool development

Technical Artist

Department: Art
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios Austin is seeking a generalist Technical Artist to join our team in creating AAA games for PC and console systems. The Technical Artist will assist our art teams in developing new and creative asset creation techniques, maintaining performance across all shipping platforms, and serves as a technical reference for art production. The ideal candidate has a strong passion for creating narrative driven games in a highly collaborative setting.

 

Responsibilities:

  • Assist the art team in creating new and optimal asset workflows
  • Research and prototype complex game art elements
  • Author shaders and materials using a combination of node-based editors and HLSL
  • Collaborate with art and engineering staff on art pipeline improvements
  • Assist in troubleshooting and organization with outsourcing partners as needed
  • Document best-practices for creating great-looking optimized game assets

 

Requirements:

  • 2+ years’ experience in the video games industry as a technical artist
  • Experience in Maya and Substance Designer/Painter
  • Experience with Unreal Engine 4, CryEngine, or other AAA engines
  • Excellent communication and time management skills
  • Understanding of run-time shader languages such as HLSL or GLSL
  • Experience in Python and the use of PyQt/PySide
  • Creating procedural art assets using Houdini

 

Graphics Engineer

Department: Programming
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios Austin is looking for a Graphics Engineer to join our team in developing our next AAA title!  This is an excellent opportunity to be part of a small and focused team of developers with a proven track record of making awesome games.  Our style of immersive simulation and emergent gameplay creates many challenges.  The ideal candidate will be passionate about rendering technology, have excellent problem-solving skills and a desire to work in a creative and collaborative environment.

 

Responsibilities

  • Report to the Lead Technical Engineer and work closely with artists and engineers to design, research, schedule and implement rendering features
  • Work on related tools and technology features as required
  • Ability to contribute as an active member of the engineering team
  • Be comfortable memory and performance optimizations

 

Requirements

  • Bachelor’s degree in Computer Science or equivalent
  • At least one title shipped as a contributing graphics engineer
  • Knowledge of C++, graphics engine & shader programming models & dedicated languages such as HLSL
  • Experience with one or more rendering APIs
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
  • Good 3D math skills
  • Passion for graphics programming and staying on top of current techniques
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

 

Preferred Skills

  • Familiarity with Unreal Engine 4
  • Experience with highly concurrent, real-time systems is a plus
  • Experience with modern console development

Technical Engineer

Department: Programming
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios Austin is looking for a Technical Engineer (aka, Tech Generalist) to join our team in developing our next AAA title!  This is an excellent opportunity to be part of a small and focused team of developers with a proven track record of making awesome games.  Our style of immersive simulation and emergent gameplay creates many challenges.  As a Technical Engineer, you will use your skills to create and maintain various systems and tools to empower our content team and assist in delivering another best-in-class player experience.

Responsibilities

  • Report to the Lead Technical Engineer and work closely with other team members to deliver high quality and performant systems and tools features
  • Work on tasks in various systems and be willing to take system ownership as need
  • Ability to contribute as an active member of the engineering team by delivering high quality work on schedule
  • Comfort with learning and working in lower level systems

Requirements

  • Bachelor’s degree in Computer Science or equivalent
  • At least one, two preferred, shipped multi-platform games
  • Fundamental understanding of one or more aspects of game engine development: 3D, audio, physics, AI, networking, multi- threading, UI and tools, with a passion for learning
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Desired Skills

  • Familiarity with Unreal Engine 4
  • Experience with highly concurrent, real-time systems is a plus
  • Experience with modern console development

Outsource Artist

Department: Art
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios in Austin, TX is looking for an Outsource Artist for a 6 month contract position.

Responsibilities:

·       Work with Outsource Manager, Art Leads, and Art Director to gather and provide feedback to external partners

·       Work with Outsource Manager and Art Leads to integrate outsourced assets into the game

·       Pinpoint, troubleshoot, and correct problems with art assets

·       Assist environment artists and designers with art related tasks

·       Test deliverables to ensure they work with the game engine

 

Requirements:

·       2+ years of artist experience or demonstrable proficiency in art creation and game engine knowledge

·       Strong working knowledge of Autodesk Maya

·       Ability to setup, optimize, and effectively process and export assets into a game engine

·       Self-motivated and the ability to work and solve problems with minimal assistance

·       Highly organized with the ability to adhere to asset organization processes and follow work pipelines

·       Well-developed communication skills and strong work ethic

·       A passion for developing video games and the drive to learn and create

 

Pluses:

·       AAA development experience

·       Knowledge of current engine technology such as Unreal Engine 4 or Unity

·       Experience with Substance Painter and Zbrush

·       Knowledge of Physically Based Rendering philosophies and pipelines

·       Experience with hands-on asset integration

Senior Art Producer

Department: Production
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is looking for a skilled veteran Senior Art Producer to manage the organization, scheduling, and daily coordination of the art department. 

Responsibilities:

  • Creation and management of the art development schedule for the environment artists, character artists, concept artists, and weapon artists
  • Coordinating and managing creative feedback and approvals
  • Assisting with the organization, development, and revision of art style guide and art pipelines
  • Regularly communicating and coordinating with the production staff and management team
  • Coordination and documentation of art development meetings
  • Work in close collaboration with the Art Director and studio leadership to foster strong cross disciplinary relationships for a high-functioning team

Requirements:

  • 7+ years production or artist experience on a shipped AAA title
  • Outstanding organizational and time management skills
  • Outstanding oral and written communication skills
  • A thorough understanding of, and demonstrable experience working within a modern game development process, including estimating workflow, identifying bottlenecks and dependencies, evaluating work quality, and anticipating and proactively solving problems
  • Extensive knowledge of and experience with common scheduling applications
  • At least one shipped title where credited as a producer
  • A sincere passion for games and gaming
  • Self-motivated team player with very strong work ethic and cooperative attitude

Desired Skills:

  • Scrum/Agile experience and/or certification
  • Art production experience
  • Familiarity with Hansoft and Jira
  • Strong familiarity with Arkane Studios’ games

 

 

Senior Environment Artist

Department: Art
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is looking for a Senior Environment Artist to join our team in creating AAA games for PC and next-generation console systems. The ideal candidate will help in creating detailed, story driven environments while working closely with the Art Director and Leads to create assets for integration into game levels.

Requirements:

  • 5+ years’ experience as an Environment Artist or other relevant experience for creating game ready assets
  • High level of proficiency in Maya, ZBrush and Substance Designer/Painter
  • Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow
  • Strong understanding of modularity and the use of trim sheets for optimal level building
  • Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable
  • Flexibility to adapt asset creation to any art style
  • Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
  • Candidates must submit an online portfolio, and may require an Art Test

 

Desired Skills:

  • Knowledge of other industry standard tools, such as World Machine, Speed Tree, Marvelous Designer, etc.
  • Strong knowledge of technical game art theory (memory limitations, streaming, collision, texel density, polycount, and optimization, etc.) to create assets that meet performance requirements
  • Ability to work autonomously and manage workload independently with limited assistance or direction, as well as strong collaboration with all team members
  • Ability to self-critique your own work, iterate, and make decisions on ways to improve overall quality

Character Animation Engineer

Department: Programming
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is looking for a Character Animation Engineer to join our team in developing AAA games for PC and console systems. The ideal candidate will have experience in the design of robust character animation systems and expert knowledge of skeletal animation in general as well as be a self-motivated, energetic team player with a healthy work ethic and cooperative attitude.

Responsibilities:

  • Collaborate with technical artists, animators and gameplay engineers to develop a character animation system that allows gameplay code to interact with an existing skeletal animation system
  • Conceive, develop and maintain animation blend graphs with the animation team to support gameplay requirements
  • Make changes to the skeletal animation system when necessary to support gameplay requirements
  • Identify and implement platform-specific optimizations
  • Work on other game systems and features as required

 

Requirements:

  • Bachelor’s degree in Computer Science, or equivalent experience
  • At least five years’ experience programming games
  • Substantial work with animation systems on at least one shipped AAA game title
  • Experience developing and working with animation blend graphs, real-time IK, and animation compression
  • Experience with animation systems
  • Experience with real-time concurrent systems is a plus
  • Excellent C++ language and design skills
  • Able to write clear, correct code that is portable and maintainable
  • Excellent oral and written communication skills
  • Excellent organizational and time management skills

 

Senior Technical Engineer

Department: Programming
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is looking for a Senior Technical Engineer (aka, Tech Generalist) to join our team in developing our next title!  This is an excellent opportunity to be part of a small and focused team of developers with a proven track record of making awesome games.  Our style of immersive simulation and emergent gameplay creates many challenges.  As a Sr. Technical Engineer, you will use your technical abilities to provide best practices and support a team of programmers while also being a productive part of the development effort.

Responsibilities:

  • Report to the Lead Technical Engineer and work closely with other team leads to plan and schedule tools and technology features
  • Must be extremely well versed with great low-level skills and be able to apply those skills directly
  • Ability to contribute as an active member of the engineering team
  • Programming responsibilities include the design, implementation, and maintenance of development tools, audio, animation, graphics and hardware systems
  • Assist in maintaining a comprehensive build system
  • Monitor performance and memory usage as well as plan and execute performance and memory optimizations

Requirements:

  • At least 5 years of game industry experience
  • Expert C++ coding and systems design experience
  • Cross-platform experience (PC, Xbox One, PS4)
  • At least one, two preferred, shipped multi-platform games
  • Fundamental understanding of all aspects of game engine development: 3D, sound, physics, AI, networking, multi- threading, UI and tools, with a passion for learning
  • Excellent delegation skills and ability to empower others on the team
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Desired Skills:

  • Deep understanding of one or more game engine subsystems: animation, audio, physics, etc.
  • Familiarity with Unreal Engine 4
  • Experience with highly concurrent, real-time systems is a plus

 

Senior Gameplay Engineer

Department: Programming
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is looking for a Senior Gameplay Engineer to join our team in developing our next title.  The successful candidate will have expert knowledge in the design, implementation, optimization and support of large gameplay systems and be a self-motivated, energetic team player with a healthy work ethic and cooperative attitude. 

 

Responsibilities:

  • Work with the Lead Gameplay Engineer, producers, designers and artists to design and plan gameplay and online features from conception to completion.
  • Prototype, build and maintain gameplay systems and features
  • Identify and implement platform specific optimizations to gameplay systems
  • Work on other game systems and features as required

 

Requirements:

  • Bachelor’s degree in Computer Science or equivalent
  • 5+ years game industry programming experience
  • Substantial work on at least one shipped AAA game title
  • Excellent knowledge of C++
  • Experience with animation systems and an eye for quality
  • Solid architecture and software design ability
  • Writes clear, maintainable, portable code
  • Experience with multithreaded and real-time systems a plus
  • Expertise with network and online features a plus
  • Excellent oral and written communication skills
  • Excellent analytical and mathematical skills
  • Strong interpersonal skills and problem solving ability
  • Accurately estimates schedules and delivers high quality work products to that schedule
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

 

Server Engineer

Department: Programming
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is looking for a Server Engineer to join our team in developing AAA games for PC and consoles.  The successful candidate will have expert knowledge of and experience in the design, implementation and continuing support of large scale client/server applications using primarily C++.  Extensive experience developing online games is required.  The ideal candidate will be passionate about technology, have excellent problem solving skills and a desire to work in a creative and collaborative environment.

 

Responsibilities:

  •       Works with other engineers to architect and refine game systems and online features related to online games (client-server networking optimization, integration with backend services, data authority management, game persistence, etc…)
  •       Works with designers, artists and other personnel involved in the development of products as required
  •       Test and refine code and systems throughout the development cycle of the project
  •       Diagnose and fix live service issues

 

Requirements:

  •       Bachelor’s degree in Computer Science, or equivalent experience
  •       Excellent C++ knowledge
  •       5+ years professional software development experience writing client-server game applications
  •          At least one AAA title shipped as a contributing online engineer
  •       Experience with multithreaded programming
  •       Expertise with network programming and optimization
  •       Excellent analytical and mathematical skills
  •       Strong interpersonal skills and problem solving ability
  •       Writes clear, maintainable, portable code
  •       Accurately estimates his/her schedules and delivers high quality work products to that schedule
  •       Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

 

Desired Skills:

  •       A passion for gaming and a working knowledge of online products
  •       Experience developing for an online environment
  •       Experience with testing frameworks
  •       Experience optimizing code for memory and CPU utilization
  •       Experience in a “Live” environment (ongoing support of a product after launch)

 

Senior Graphics Engineer

Department: Programming
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is looking for a Senior Graphics Engineer to join our team in developing AAA games for PC and consoles.  The ideal candidate will be passionate about rendering technology, have excellent problem solving skills and a desire to work in a creative and collaborative environment.

 

Responsibilities:

  • Work closely with artists and engineers to design, research, schedule and implement rendering features
  • Work on other tools and technology features as required
  • Execute memory and performance optimizations

 

Requirements:

  • 5+ years game industry programming experience
  • Bachelor’s degree in Computer Science or equivalent
  • At least one AAA title shipped as a contributing graphics engineer
  • Strong knowledge of C++,  graphics engine & shader programming models & dedicated languages such as HLSL
  • Experience on current generation console hardware
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
  • Excellent 3D math skills
  • Solid architecture and software design ability
  • Passion for graphics programming and staying on top of current techniques
  • Experience with multithreaded, real-time systems
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

 

Desired Skills:

  • Experience with DX12/Vulkan, VR and/or Scorpio is a big plus

 

Senior AI Engineer

Department: Programming
Division: Arkane Studios - Texas
Location: Austin , US

Arkane Studios is looking for a Senior AI Engineer to join our team in developing AAA games for PC and next-generation console systems. Our ideal candidate will have experience with AI programming and be a self-motivated, energetic team player with a healthy work ethic and cooperative attitude.

Responsibilities:

  • Collaborate with producers, designers, and artists on individual AI archetypes from conception to completion
  • Author and maintain core AI systems and features
  • Identify and implement platform-specific optimizations to AI systems
  • Work on other game systems and features as required

Requirements:

  • Computer Science degree or equivalent degree and/or experience
  • At least five years’ experience programming games
  • Substantial work on at least one shipped AAA game title
  • Familiarity with modern AI systems and architectures
  • Familiarity with navigation, locomotion, animation, collision, and physics systems
  • Experience with real-time concurrent systems is a plus
  • Strong C++ language and design skills
  • Able to write clear, correct code that is portable and maintainable
  • Able to use linear algebra and matrices correctly and efficiently
  • Excellent oral and written communication skills
  • Excellent organizational and time management skills

General Application

Department:
Division: Arkane Studios - Texas
Location: Austin , US

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